Comments (3)
Why do you need players to claim areas on unloaded chunks?
from gallery.
The expected usage is that the player issues the "/gal claim " command and they are given an area in the gallery, potentially thousands of blocks away from their current position, AND that the area is reset to the default area template schematic (if one is provided by the admin). Furthermore, I'm planning on teleporting the player to the newly claimed area, and for the teleport to work, I need to know the height to which to teleport; this can be obtained either from the area template schematic, or (if none provided) from the terrain itself only.
from gallery.
Closing this, since cooperating with the chunk generator means that the areas will no longer need imprinting; and even if they do, there's the gal reset
command.
from gallery.
Related Issues (20)
- Add config option to block WorldEdit outside galleries
- Add CompositeChat messaging support
- Command to visit the latest area in a gallery HOT 1
- Config option to block building outside galleries HOT 1
- Add player statistics
- Add a "select" subcommand for WE integration
- Lock approved areas HOT 2
- Snow glitch HOT 2
- Add maintenance console command: CheckIndices
- All area objects should come from a global cache for easier updates
- Add DateLastChanged to each area
- Add per-area statistics
- Generating hooks affect all worlds
- Add a CuberitePluginChecker CI check HOT 1
- Add "news" section to webadmin
- Error when placing blocks in a second world
- Players can no longer use land when they change usernames HOT 1
- Add a wizard for newbie users
- Don't save the worldname of an area in the database
- WebAdmin: Fix off-by-one area errors HOT 1
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from gallery.