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View Code? Open in Web Editor NEWA fully implemented kernel exploit for the PS4 on 4.05FW
A fully implemented kernel exploit for the PS4 on 4.05FW
Hi. I have ps4 on 4.05. Hoping someone can point me in the right direction. My webbrowser is broken so I was trying to fix. The webbrowser fix file did seem to run. I was able to run the fix bin but it didn't fix the webbrowser. So I enter debug but like I fool I enable IDU. I can get into staff mode and I can also run the exploit but when I try to load the debug settings payload it seems to hang and take longer than normal but it does not seem to error but when I go to settings I do not see debug? Any ideas? It seems to have issue with too much memory loaded in system but I am just guessing. Any help is mucho appreciated.
Hello, after few times executing exploit, ps4 is unstable, after 1 - 5 minutes it is shutting down without use payload. After that i must press two times power button, PS4 led is blinking on blue, and after this i have message about checking mass storage (this is my tranlate to English). When progress has 100%, ps4 is restarting and i have ask about send crash report.
First of all, great job. Been waiting for this for so long.
Any suggested starting points for porting this to older firmwares (say 4.01)?
The way I see it, all one needs to do is add apropriate values to hashmap keys in various places (such as 'setjmp': getGadget('libSceWebKit2', 0x270),
).
I have zero exploit/PS4 coding experience but love to get started (am quite familiar with C). What is the easiest way to obtain those offset/addresses for a particular firmware?
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