Comments (11)
@LethalManBoob, you mentioned here that this last fix "now works perfectly on serious sam first encounter and firestarter." Does that mean that this issue is fixed? Can we close this issue?
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Is this issue related to the
reg fast_load INT "1"
mentioned in Cant use Driver Forced AA? -
Can you give me more details about your system? Operating System, graphics card, etc. I am seeing weird issues even without d3d8to9, so I am wondering if this is an issue with the game.
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Also, are you using the GOG version of the game or some other version?
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Can you upload the log files from the game?
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How do you set fast load 1? Is this a game option? Can you give me more details on how to configure this?
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Alright scratch that. While serious sam tfe still is fine. Firestarter and tse arn't.
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@LethalManBoob, I did not understand your response. What issues are remaining in Firestarter? If the only issue is with MSAA then we can close this issue since the MSAA issue is tracked in #63.
Please let me know if you are still experiencing other issues with d3d8to9 besides MSAA in Firestarter.
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Well firestarter has random crashes to desktop and the monitors in game flicker when using the module. I also reported random polygon corruption and stretching on earlier d3d8.dlls
As a note i have never had a single crash or artifact until using the module. Completely repeatable.
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@LethalManBoob, I am not seeing any issues here with the latest updates. Can you try with this build: d3d8.zip
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Monitors still flicker a little but it is much less noticeable and all other aforementioned issues have been seemingly fixed.
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Thanks @LethalManBoob. Looks like the latest pull request (#108) fixes this game also.
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