Comments (5)
@davidpox This has now been merged, you should be able to try it out in develop
just like you were before. Please let me know how it goes.
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Thanks, currently on other projects but will test this Friday the latest!
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Can confirm this issue has been fixed! Thank you so much!
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@davidpox I have played around a bit in a branch you can see here #92. In this branch, I've set up a new sandbox (which you can run via npm run sandbox
) called gpu-renderer-depth-sorting
. Here I set up a simple test case of rendering a box mesh with a particle system. Using the SpriteRenderer
the scene looks like this:
The current implementation, the one you are using, the scene looks like this:
At the moment I'm a bit surprised at how easy the solution has been. I've simply changed the ShaderMaterial
props to
depthTest: true,
depthWrite: false,
Here is the result
So I think this might help.
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Resolved by #92
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