Comments (1)
Almost two years later
To be quite honest I haven't found a way to do this, but with the new Game Maker updates, you can do this again natively.
You can use your own string
or string_ext
functions.
For example:
In the translation files
Fr > myTranslate1: "Bienvenue {0} ! Oh, vous êtes déjà au niveau {1} ? Bien joué !"
En > myTranslate1: "Welcome {0} ! Oh, i see you're already level {1} ? Well done !"
// Create
t = method(self, useTranslation);
nameVar = t("welcome", "nameVar");
// Draw
draw_text(32, room_height / 2, string_ext(nameVar, ["Creative", "Hand"]));
This will cause it, before rendering the text, to take the information between keys to exchange with the array step as the second parameter of string_ext
I know it sounds like a bit of work, but using the native way I believe is the best way now.
And of course if I have any unmapped cases, I'll try to answer them or help out.
from gm-i18n.
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