Comments (2)
If using milliseconds isn't possible, is there a way to make the animation move through frames based on time instead of render speed? I want the animation to show at same speed regardless of device FPS
from tweenjs.
Timeline & tweens support time based animation, but at present MovieClip does not. This is mainly because Flash Pro (which is the primary use of MovieClip), only really supports a frame-based paradigm.
However, we recognized the need for time-synching MovieClip instances, and added support for it via the .framerate
property (also available on Sprite), which keeps your clip running at that framerate regardless of the real-world framerate.
The tricky part of using it is that it has to be set on each MovieClip individually, it isn't inherited by child clips (unless they are in Graphic mode). I recently built a work around in AdHelper though, which you could grab. I'll be looking at building something similar into the library as well.
https://github.com/CreateJS/html5ads/blob/master/AdHelper/AdHelper.js#L283
http://createjs.com/html5ads/#Duration
I'm going to close this, and add an issue for the global setting specifically. I'm also open to feedback if you think MovieClip should support time based animations directly - it shouldn't be crazy hard to add if there's a genuine use case.
from tweenjs.
Related Issues (20)
- TypeError: compareComp is undefined HOT 1
- Tweening 2+ objects cause page crashing after changing tabs HOT 17
- How to use Ease Class in my Tween function?
- Tween loops get stuck when do update duration in the middle of the loop HOT 1
- Make a slot Effect HOT 1
- npm main field wrong HOT 1
- Get all Tweens at once HOT 3
- Animation exported from Animate CC is choppy when stage area is below certain value HOT 3
- How do I tween this data format? HOT 2
- Feature Request | Possbility of changing color of only a paticular word in Text Class text
- Feature Request | Possibility request for adding a particular word different color in text class HOT 4
- clip HOT 1
- 图形滚动 HOT 1
- Movieclip autoReset causes frame actions to be executed in reverse order when movieclip is reset
- Tween._inited does not reset if scene is being destroyed or removed inside the game and rebuild HOT 1
- Tick listener and GetContext Error HOT 5
- HTML5 Canvas on Adobe Animate CC: Tweening any object to 0 causes all objects with mouse events to not respond anymore HOT 1
- Impossible to stop tweens HOT 12
- Documentation: AbstractTween.paused is not read only HOT 1
- Documentation: Tween.addLabel() should be Tween.label() HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from tweenjs.