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Comments (8)

sadger avatar sadger commented on May 5, 2024

I hate getting lost in the menus if I accidentally change the language to something non-english.
It's a good idea I think. Maybe you can pull the string directly from the lua language file name.
german.lua -> German etc. 🐼

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Lego3 avatar Lego3 commented on May 5, 2024

Each language already has a specified english name.

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sadger avatar sadger commented on May 5, 2024

Oh fair enough then use that :)

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MarkL1961 avatar MarkL1961 commented on May 5, 2024

This could perhaps have been achieved through the tooltips, but I see that they have been deactivated in the dropdown menus.

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Grimdoc avatar Grimdoc commented on May 5, 2024

That is true.

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TheCycoONE avatar TheCycoONE commented on May 5, 2024

Wouldn't it be more appropriate for the bracketed or tool-tip language to be the player's current language instead of always English?

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 avatar commented on May 5, 2024

at the moment it looks like this:
bildschirmfoto von 2015-07-23 00 58 53

And i think it is a good idea to keep it, you could always switch to the languages you could read.

The idea of @TheCycoONE is also okay, to add the translation of the actually chosen language to the tool-tip or the brackets of the languages.

But what is the befit of adding a translation to it? Would you choose a language if you can't read the origin name? 'Ah of cause its Korean let me chose that!'

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lewri avatar lewri commented on May 5, 2024

PR #1362 needs linking to this issue (i.e. fixes xxxx)

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