Comments (8)
I hate getting lost in the menus if I accidentally change the language to something non-english.
It's a good idea I think. Maybe you can pull the string directly from the lua language file name.
german.lua -> German etc. 🐼
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Each language already has a specified english name.
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Oh fair enough then use that :)
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This could perhaps have been achieved through the tooltips, but I see that they have been deactivated in the dropdown menus.
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That is true.
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Wouldn't it be more appropriate for the bracketed or tool-tip language to be the player's current language instead of always English?
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at the moment it looks like this:
And i think it is a good idea to keep it, you could always switch to the languages you could read.
The idea of @TheCycoONE is also okay, to add the translation of the actually chosen language to the tool-tip or the brackets of the languages.
But what is the befit of adding a translation to it? Would you choose a language if you can't read the origin name? 'Ah of cause its Korean let me chose that!'
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PR #1362 needs linking to this issue (i.e. fixes xxxx)
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