Comments (3)
Missing collections and fields
This is a list of fields for the missing collections generated using a backup from May 21st, 2021. I am not aware of any new fields being introduced since then.
For nested keys like name.en
, only the top-level name
is shown.
directive
- directive_id
- directive_tree_id
- directive_tier_id
- objective_set_id
- qualify_requirement_id
- name
- description
- image_set_id
- image_id
- image_path
directive_tier
- directive_tree_id
- directive_tier_id
- reward_set_id
- directive_points
- completion_count
- name
- image_set_id
- image_id
- image_path
directive_tree
- directive_tree_id
- directive_tree_category_id
- name
- description
- image_set_id
- image_id
- image_path
directive_tree_category
- directive_tree_category_id
- name
effect
- effect_id
- effect_type_id
- ability_id
- target_type_id
- resist_type_id
- is_drain
- duration_seconds
- param1
- param2
- param3
- param4
- param5
- param6
- param7
- param8
- param9
- param10
- param11
- param12
- param13
effect_type
- effect_type_id
- description
- param1
- param2
- param3
- param4
- param5
- param6
- param7
- param8
- param9
- param10
- param11
- param12
- param13
fire_mode_2
- fire_mode_id
- fire_mode_type_id
- ability_id
- ammo_slot
- automatic
- grief_immune
- iron_sights
- laser_guided
- move_modifier
- projectile_speed_override
- sprint_fire
- turn_modifier
- use_in_water
- zoom_default
- cof_override
- cof_pellet_spread
- cof_range
- cof_recoil
- cof_scalar
- cof_scalar_moving
- player_state_group_id
- damage_direct_effect_id
- damage_head_multiplier
- damage_indirect_effect_id
- damage_legs_multiplier
- fire_ammo_per_shot
- fire_auto_fire_ms
- fire_burst_count
- fire_charge_up_ms
- fire_delay_ms
- fire_detect_range
- fire_duration_ms
- fire_refire_ms
- fire_pellets_per_shot
- heat_per_shot
- heat_recovery_delay_ms
- heat_threshold
- lockon_acquire_close_ms
- lockon_acquire_far_ms
- lockon_acquire_ms
- lockon_angle
- lockon_lose_ms
- lockon_maintain
- lockon_radius
- lockon_range
- lockon_range_close
- lockon_range_far
- lockon_required
- recoil_angle_max
- recoil_angle_min
- recoil_first_shot_modifier
- recoil_horizontal_max
- recoil_horizontal_max_increase
- recoil_horizontal_min
- recoil_horizontal_min_increase
- recoil_horizontal_tolerance
- recoil_increase
- recoil_increase_crouched
- recoil_magnitude_max
- recoil_magnitude_min
- recoil_max_total_magnitude
- recoil_recovery_acceleration
- recoil_recovery_delay_ms
- recoil_recovery_rate
- recoil_shots_at_min_magnitude
- reload_block_auto
- reload_continuous
- reload_ammo_fill_ms
- reload_chamber_ms
- reload_loop_start_ms
- reload_loop_end_ms
- reload_time_ms
- sway_amplitude_x
- sway_amplitude_y
- sway_can_steady
- sway_period_x
- sway_period_y
- armor_penetration
- max_damage
- max_damage_ind
- max_damage_ind_radius
- max_damage_range
- min_damage
- min_damage_ind
- min_damage_ind_radius
- min_damage_range
- shield_bypass_pct
- description
fire_mode_to_projectile
- fire_mode_id
- projectile_id
fire_mode_type
- fire_mode_type_id
- description
objective
- objective_id
- objective_type_id
- objective_group_id
- param1
- param2
- param3
- param4
- param5
- param6
- param7
- param8
- param9
objective_set_to_objective
- objective_set_id
- objective_group_id
objective_type
- objective_type_id
- description
- param1
- param2
- param3
- param4
- param5
- param6
- param7
- param8
- param9
player_state
- player_state_id
- description
player_state_group_2
- player_state_group_id
- player_state_id
- can_iron_sight
- cof_grow_rate
- cof_max
- cof_min
- cof_recovery_delay_ms
- cof_recovery_rate
- cof_shots_before_penalty
- cof_recovery_delay_threshold
- cof_turn_penalty
projectile
- projectile_id
- projectile_flight_type_id
- speed
- speed_max
- acceleration
- turn_rate
- lifespan
- drag
- gravity
- lockon_acceleration
- lockon_lifespan
- arm_distance
- tether_distance
- detonate_distance
- detonate_on_contact
- sticky
- sticks_to_players
- lockon_lose_angle
- lockon_seek_in_flight
projectile_flight_type
- projectile_flight_type_id
- description
resist_type
- resist_type_id
- description
reward
- reward_id
- reward_type_id
- count_min
- count_max
- param1
- param2
- param3
- param4
- param5
reward_group_to_reward
- reward_group_id
- reward_id
reward_set_to_reward_group
- reward_set_id
- reward_group_id
reward_type
- reward_type_id
- description
- count_min
- count_max
- param1
- param2
- param3
- param4
- param5
target_type
- target_type_id
- description
from planetside-2-api-tracker.
I have compared the fields of the 89 currently available collections with the backups from May and found no differences in their fields.
So while there are some collections missing, there are no missing fields in any of the other collections.
from planetside-2-api-tracker.
Issue Closed
At 03:15 UTC on the 2021/8/27 all 22 missing offline collections were spotted back online.
from planetside-2-api-tracker.
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