Coder Social home page Coder Social logo

Comments (3)

leonhard-s avatar leonhard-s commented on September 9, 2024 1

Missing collections and fields

This is a list of fields for the missing collections generated using a backup from May 21st, 2021. I am not aware of any new fields being introduced since then.

For nested keys like name.en, only the top-level name is shown.

directive
  • directive_id
  • directive_tree_id
  • directive_tier_id
  • objective_set_id
  • qualify_requirement_id
  • name
  • description
  • image_set_id
  • image_id
  • image_path
directive_tier
  • directive_tree_id
  • directive_tier_id
  • reward_set_id
  • directive_points
  • completion_count
  • name
  • image_set_id
  • image_id
  • image_path
directive_tree
  • directive_tree_id
  • directive_tree_category_id
  • name
  • description
  • image_set_id
  • image_id
  • image_path
directive_tree_category
  • directive_tree_category_id
  • name
effect
  • effect_id
  • effect_type_id
  • ability_id
  • target_type_id
  • resist_type_id
  • is_drain
  • duration_seconds
  • param1
  • param2
  • param3
  • param4
  • param5
  • param6
  • param7
  • param8
  • param9
  • param10
  • param11
  • param12
  • param13
effect_type
  • effect_type_id
  • description
  • param1
  • param2
  • param3
  • param4
  • param5
  • param6
  • param7
  • param8
  • param9
  • param10
  • param11
  • param12
  • param13
fire_mode_2
  • fire_mode_id
  • fire_mode_type_id
  • ability_id
  • ammo_slot
  • automatic
  • grief_immune
  • iron_sights
  • laser_guided
  • move_modifier
  • projectile_speed_override
  • sprint_fire
  • turn_modifier
  • use_in_water
  • zoom_default
  • cof_override
  • cof_pellet_spread
  • cof_range
  • cof_recoil
  • cof_scalar
  • cof_scalar_moving
  • player_state_group_id
  • damage_direct_effect_id
  • damage_head_multiplier
  • damage_indirect_effect_id
  • damage_legs_multiplier
  • fire_ammo_per_shot
  • fire_auto_fire_ms
  • fire_burst_count
  • fire_charge_up_ms
  • fire_delay_ms
  • fire_detect_range
  • fire_duration_ms
  • fire_refire_ms
  • fire_pellets_per_shot
  • heat_per_shot
  • heat_recovery_delay_ms
  • heat_threshold
  • lockon_acquire_close_ms
  • lockon_acquire_far_ms
  • lockon_acquire_ms
  • lockon_angle
  • lockon_lose_ms
  • lockon_maintain
  • lockon_radius
  • lockon_range
  • lockon_range_close
  • lockon_range_far
  • lockon_required
  • recoil_angle_max
  • recoil_angle_min
  • recoil_first_shot_modifier
  • recoil_horizontal_max
  • recoil_horizontal_max_increase
  • recoil_horizontal_min
  • recoil_horizontal_min_increase
  • recoil_horizontal_tolerance
  • recoil_increase
  • recoil_increase_crouched
  • recoil_magnitude_max
  • recoil_magnitude_min
  • recoil_max_total_magnitude
  • recoil_recovery_acceleration
  • recoil_recovery_delay_ms
  • recoil_recovery_rate
  • recoil_shots_at_min_magnitude
  • reload_block_auto
  • reload_continuous
  • reload_ammo_fill_ms
  • reload_chamber_ms
  • reload_loop_start_ms
  • reload_loop_end_ms
  • reload_time_ms
  • sway_amplitude_x
  • sway_amplitude_y
  • sway_can_steady
  • sway_period_x
  • sway_period_y
  • armor_penetration
  • max_damage
  • max_damage_ind
  • max_damage_ind_radius
  • max_damage_range
  • min_damage
  • min_damage_ind
  • min_damage_ind_radius
  • min_damage_range
  • shield_bypass_pct
  • description
fire_mode_to_projectile
  • fire_mode_id
  • projectile_id
fire_mode_type
  • fire_mode_type_id
  • description
objective
  • objective_id
  • objective_type_id
  • objective_group_id
  • param1
  • param2
  • param3
  • param4
  • param5
  • param6
  • param7
  • param8
  • param9
objective_set_to_objective
  • objective_set_id
  • objective_group_id
objective_type
  • objective_type_id
  • description
  • param1
  • param2
  • param3
  • param4
  • param5
  • param6
  • param7
  • param8
  • param9
player_state
  • player_state_id
  • description
player_state_group_2
  • player_state_group_id
  • player_state_id
  • can_iron_sight
  • cof_grow_rate
  • cof_max
  • cof_min
  • cof_recovery_delay_ms
  • cof_recovery_rate
  • cof_shots_before_penalty
  • cof_recovery_delay_threshold
  • cof_turn_penalty
projectile
  • projectile_id
  • projectile_flight_type_id
  • speed
  • speed_max
  • acceleration
  • turn_rate
  • lifespan
  • drag
  • gravity
  • lockon_acceleration
  • lockon_lifespan
  • arm_distance
  • tether_distance
  • detonate_distance
  • detonate_on_contact
  • sticky
  • sticks_to_players
  • lockon_lose_angle
  • lockon_seek_in_flight
projectile_flight_type
  • projectile_flight_type_id
  • description
resist_type
  • resist_type_id
  • description
reward
  • reward_id
  • reward_type_id
  • count_min
  • count_max
  • param1
  • param2
  • param3
  • param4
  • param5
reward_group_to_reward
  • reward_group_id
  • reward_id
reward_set_to_reward_group
  • reward_set_id
  • reward_group_id
reward_type
  • reward_type_id
  • description
  • count_min
  • count_max
  • param1
  • param2
  • param3
  • param4
  • param5
target_type
  • target_type_id
  • description

from planetside-2-api-tracker.

leonhard-s avatar leonhard-s commented on September 9, 2024

I have compared the fields of the 89 currently available collections with the backups from May and found no differences in their fields.

So while there are some collections missing, there are no missing fields in any of the other collections.

from planetside-2-api-tracker.

cooltrain7 avatar cooltrain7 commented on September 9, 2024

Issue Closed

At 03:15 UTC on the 2021/8/27 all 22 missing offline collections were spotted back online.

from planetside-2-api-tracker.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.