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Comments (8)

awcullen avatar awcullen commented on May 24, 2024

I think it would be quite possible to have the MobileHmi sample working on UWP and iOS. It's just a matter of time.

Regarding the 3d assets for UrhoSharp, I used the open-source tool 'Blender' as well as the add-in https://github.com/reattiva/Urho3D-Blender.

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abrasat avatar abrasat commented on May 24, 2024

Thanks for the information.
Is it possible to bind the node identifier string (the attribute from the view model element) to a graphic item (for instance a label) ?

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awcullen avatar awcullen commented on May 24, 2024

Sorry there no support in XAML for binding to Attributes

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tejasklodha avatar tejasklodha commented on May 24, 2024

Hi awcullen,

Are U used https://github.com/reattiva/Urho3D-Blender ?

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awcullen avatar awcullen commented on May 24, 2024

Yes, thanks for finding the link. I corrected my previous comment.

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abrasat avatar abrasat commented on May 24, 2024

I know that it is not directly related to opc-ua, but do you know if it is possible also to import UrhoSharp 3d assets back to Blender, in view to edit them ? Or how do you modify them ?
Can you recommend some good sites with 3d models for Blender/UrhoSharp ?

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awcullen avatar awcullen commented on May 24, 2024

I don't know of a way to get the Urho3d scene assets back into Blender.
Google is a good tool to find 3d models. Blender imports so many formats.

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abrasat avatar abrasat commented on May 24, 2024

In the MobileHmi sample the Fps is limited by setting the MinFps and MaxFps engine parameters. How can the current Fps be determined ?

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