Comments (3)
Hi!
There's already a fork of this repo that is available as an npm module here ( I almost made one myself before I realized that :P ).
You can install it by doing
npm install --save git+https://github.com/johnrees/three-octree.git#npm
I haven't had the time yet to actually try using it, but it installs nicely.
P.S.: I wonder why it's not under pull request though. @johnrees?
from threeoctree.
Hah, well spotted. I was planning to submit a PR when done with it :)
it'd probably need to be npm install --save three-octree
as I don't think the /dist
directory isn't being stored in the github repo.
I can't remember if I actually finished packaging it into a module though so it might not work yet.
I was just playing around with different libraries while doing some R&D for a project. @collinhover if you want to 'own' the three-octree
npm package name I'll gladly transfer ownership, that was the eventual plan anyway.
Cheers
from threeoctree.
My current npm branch isn't a great starting point though as it's a bit of a mess. I think if I were to do this properly I'd first compile it with TypeScript to generate a .d.ts
file for autocompletion etc and then output the commonjs/es6/umd files with microbundle
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Related Issues (18)
- octree.search assigns most distant object to first index HOT 1
- BufferGeometry support HOT 1
- Question: which parts of this repository are broken for latest three.js build HOT 2
- octree raycasting returns unordered intersects array HOT 4
- Expected object missing in `octreeResults` array when using `useVertices: true` HOT 5
- Library needs to be updated to latest ThreeJS version HOT 6
- How to search within subnodes? HOT 3
- rebuild() doesn't remove nodes for moderate face count HOT 1
- Get Face Index HOT 1
- Use distanceSquared in findClosestVertex HOT 3
- About Octree search issues
- Broken link HOT 1
- Issues with octree search radius HOT 2
- Fetching the intersection point HOT 3
- Issues running example.html HOT 15
- Distance to searched object greater than radius HOT 6
- Loading the tree with 10,000+ objects is slow
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