Comments (5)
What version of the plug-in do you use?
IIRC, you need a mesh with at least one triangle, bound to an object in the current scene, with at least one material, UV-unwrapped.
Not fully sure about the latest (unreleased) version, but there are some similar filters plus a bit more logic for armatures. You might need to parent the mesh to a single bone armature at the root point (world 0,0,0 I suppose), see #12 (comment)
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I used the latest "Release" build -- Blender-CoD v0.5.1 -- unsure of what caused the problem, as I downloaded the old - v0.3.5 - version and exported the model without issue, Possibly due to armature missing? It was just a Model prop for a map (no bones should be needed right?) anyhow, reverting the release to the old one exported it just fine
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I knew I was forgetting something... yeah, it's because I forgot to fix the model detection code for the exporter (see #15 and #12).
IIRC, CoD always requires at-least one bone (tag_origin) on all models. It defines where the origin of the model is. Both the new version and old version of the tool automatically inserted that bone for static models, but the new version has much stricter restrictions on what is considered a valid exportable content. As for the old versions, so much stuff was broken I really can't recommend using them.
I'll tweak the model restrictions when I get the chance and release an update.
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Awesome @SE2Dev thanks for the swift reply and yeah I really didn't want to revert to using an older release, but given that I was used to not 'adding' that bone, I guess it never crossed my mind to do so, we have the model in WaW now and I'm passing it over to the guy that wanted it, so it's all clear, I'll keep my eyes open for the update and grab it when you've released it!
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This should be fixed as of v0.5.2
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Related Issues (20)
- Refactor Object Selection Logic for Export
- unexpected keyword argument (same issue as #16) HOT 4
- Incorrectly exported UV Maps HOT 7
- Refactor Scale Functionality HOT 1
- Add Blender 2.9x Support HOT 8
- CoD 2 moddeling with Blender 2.61 cant export models HOT 2
- Special file (animation) export problem
- Blender 2.9 export problem HOT 3
- version 0.5.2 doesn't even work with blender 2.8x HOT 1
- doesnt work in 2.8x or 2.9x HOT 1
- Don't Work with Blender 2.92
- Rewrite Material Import Logic
- installation issue
- Doesn't Work on Blender 3.0.0
- Blender 2.93+ uses Python 3.9+
- calc_tessface was removed from Mesh API in Blender 2.80 HOT 4
- texture_slots was removed from Material API in Blender 2.80
- Mesh cannot be removed from main database
- can't find export/import button HOT 1
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