polish-draughts-csharp-marcellgim's People
polish-draughts-csharp-marcellgim's Issues
Implement board methods
- There is a ToString() method that overrides the built-in method. This method marks rows as numbers and columns as letters.
- There is a RemovePawn() method that removes pawns from the specified position.
- There is a MovePawn() method that moves pawns from a specified position to another field.
Validate inputs
- - There is a method that checks if the starting position from user input is a valid pawn and if the ending position is within board boundaries. If so, it calls TryToMakeMove() on pawn instance.
Optionals
Optional Tasks
- Try to implement the singleton pattern. Try to implement additional features such as crowning, multi-jumping, and checking for draw.
- The Board is a singleton, so it can have only one instance.
- The Crowned feature is implemented. There is a property on Pawn called bool IsCrowned that returns true if a pawn is crowned and it implements crowning rules.
- The Pawn class can check if it can make multiple jumps according to the rules.
Check win condition
- - There is a CheckForWinner() method that checks whether there is a winner after each round.
- - The CheckForWinner() method also checks for draws.
Define Pawn class
There is a Pawn class.
- - There is a Color Color property that returns the color of the the pawn (white or black).
- - There is a (int x, int y) Coordinates property that represents pawn coordinates on a board.
- - [Extra] There is a bool IsCrowned property that returns true if a pawn is crowned.
Implement game logic
There is a Game class that contains all game logic and actions.
- - There is a Start() method that starts game between players.
- - There is a Round() method that determines one-round actions, that is, checks which player is next and whether there is a winner.
Move pawns
- - The Pawn class contains a method that validates the move (whether it is within the game rules) before it is performed.
- - [Extra] The Pawn class can check if the pawn can make multiple jumps according to the rules.
Define board class
There is a Board class that represents the square board of Polish draughts.
- There is an n parameter in the constructor that specifies the side length of the square. The size must be an integer between 10 and 20. It is provided as user input.
- There is a Pawn[,] Fields 2D array that represents fields on a board. Each field can be null (empty) or a Pawn instance.
- Pawns are created and placed on every other field when the board is initialized. Their number is determined by board size, as a 2 * n.
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