Comments (1)
moved to SceneController.cs. Method is FitToChildren(m)
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Related Issues (16)
- Are structure assemblies possible as children on GameObject HOT 1
- ManifestNodes - do they properly scale up and down?
- Triggered teleport to and from MA & AA
- Move 10x components to AA. Create a library environment. HOT 1
- Develop "code" for Manifest payload and saving/loading
- Investigate saving/loading - game state only?
- Why doe prefabs not run their awake() method?
- visibility of library & manifest nodes
- Create a posable and adjustable light fixture
- add active base plate objects (p1 & p2)
- rays on AA plane seem to have a barrier at eye height? HOT 2
- How can we add XR Grabable to assembly package? HOT 1
- Save&load assembly single ok, repeat not
- Save all active manifests_n on quit/load on launch
- Assembly Area, when in connection mode (yellow) attach ghosted source object to pointer
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