Comments (6)
For error investigation purposes, what's supposed to be stored in the volume you provide? And at what point? Nothing is stored in mine.
from squad.
Sorry to keep you waiting for so long.
Your internal bind mount mapping is wrong:
volumes:
- /data/Squad:/storage/squad/
It should be:
volumes:
- /data/Squad:/home/steam/squad-dedicated/
Then the bind mount should be filled correctly. However, this doesn't explain why the server isn't starting, since the game files were instead pulled into the container filesystem, which will still make them work.
When you say "it's not starting" do you mean that the container exits instantly after these logs? Or are you unable to connect?
from squad.
Hey no worries @CM2Walki, thanks for your answer. Ah, yeah, I fixed that now and can see the files. Great, changing in those files is supported as well, right? Just considering it's written in the docs that files can be changed like this $ docker exec -it squad-dedicated nano /home/steam/squad-dedicated/SquadGame/ServerConfig/Server.cfg
It doesn't exit, but I don't see it in the Custom Browser inside Squad, looking at the logs it's just printing this over and over:
squad | [2022.04.24-15.21.39:411][448]LogOnlineSession: Warning: STEAM: Server setting ,PublicQueueLimit_i:25 overflows Steam SetGameTags call
squad | [2022.04.24-15.21.39:411][448]LogOnlineSession: Warning: STEAM: Server setting ,PublicQueue_i:0 overflows Steam SetGameTags call
squad | [2022.04.24-15.21.39:411][448]LogOnlineSession: Warning: STEAM: Server setting ,ReservedQueue_i:0 overflows Steam SetGameTags call
squad | [2022.04.24-15.22.09:400][942]LogOnlineSession: Warning: STEAM: Empty session setting CurrentModLoaded : OnlineService of type String
I am not sure how to confirm that it's actually running as it should?
from squad.
Great, changing in those files is supported as well, right? Just considering it's written in the docs that files can be changed like this $ docker exec -it squad-dedicated nano /home/steam/squad-dedicated/SquadGame/ServerConfig/Server.cfg
Yes, this is written like this to also cover the case where the game files are inside the container file system. Since you use a bind mount, you can also just edit the files there and the changes will be present inside the container.
I haven't run this image in some time, so I wouldn't be able to tell you if this is running as intended. Back in the day, when I was operating a licensed server, I usually checked via console if I could connect.
from squad.
Having the same issue. Did someone figure out what needed to be done for this? I can see my server using the steam server browser, but I can't join it. I triple checked my port forwarding and its good.
version: '3.9'
services:
squad:
image: cm2network/squad
deploy:
resources:
limits:
cpus: '4'
memory: '10g'
container_name: squad
restart: unless-stopped
volumes:
- D:\squad-dedicated:/home/steam/squad-dedicated/
environment:
- PORT=7787
- QUERYPORT=27165
- RCONPORT=21114
- FIXEDMAXPLAYERS=100
ports:
- 7787:7787/tcp
- 7788:7788/tcp
- 27165:27165/tcp
- 27166:27166/tcp
- 21114:21114/tcp
- 7787:7787/udp
- 7788:7788/udp
- 27165:27165/udp
- 27166:27166/udp
- 21114:21114/udp
from squad.
I would like to ask you, how do I use frp to start this server
from squad.
Related Issues (14)
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from squad.