Comments (1)
Using the new transaction tags and lock insights to link to transaction insights, it's evident that there are lock contentions happening when a player is 'acquiring money' in a game, and when that player's account_balance is being affected by the 'tradeorder_buy' action.
This contention is likely to reduce the more players that are playing, but there might be some other mechanisms we can put on the workloads to reduce the chances that the same player is 'acquiring money' and involved in a tradeorder purchase/sale.
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Related Issues (20)
- [Tests] Split backend tests to only run for the respective service
- [Player Profile] Generate better player names
- [Documentation] Update the architecture diagrams
- [Structure] Restructure the src directory
- [Testing] Improve schema handling for integration tests on Spanner Emulator.
- [Terraform] Kubernetes provider information fails on first run
- [Deploy] Leverage cloud build and cloud deploy to get services and workloads running.
- [Services] Backend services should not be externally accessible
- [GKE] All services and workloads should have their own IAM user
- [Spanner] Schema migration should be handled through cloud build as well
- [Items] Preload game items during setup HOT 1
- Fix bugs related to setup steps on a clean project
- [Terraform] Update terraform to use the google-cloud-spanner module
- [Metrics] Add custom metrics to stackdriver for custom dashboard
- [Matchmaking] Add index to improve searching for oldest open games
- [Tradepost] Add the ability to cancel trade order
- [Tradepost] Handle expired trade orders
- [Workloads] Improve game-workload logic for getting players of open games
- [Workloads] Update documentation to reflect running on GKE
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