Comments (3)
Hey PatrikLundell, thanks for the reply!
I'm not too keen on the 'e' interaction only doing anything at all if you happen to have the tool it requires available, as this means you can easily get the impression that something can't be interacted with, when in reality you don't happen to carry the correct tool.
I think we are in agreement. I don't think I was very clear, but I do want the player to be able to e
xamine the safe regardless of whether or not the player has a hacking tool with enough charges. I'm thinking along the same line as how the player can e
xamine a locked door or gate without picking/prying tools. (Those create log messages instead of pop-ups.)
I'd rather have a feedback saying you don't have a a suitable tool, or that your tool doesn't have enough charges (without a popup requiring acknowledgement).
Yep, this is what I had in mind. When the character e
xamines a safe without a hacking tool with enough charges, there should still be the log message: "You don't have a hacking tool with enough charges!" However, I'm suggesting that we remove the confirmation pop-up, because it isn't necessary. If the player doesn't have the requirements to hack the safe, the pop-up will always end with the same result (not attempting to hack the safe). By removing the pop-up but keeping the log message, the behavior will be consistent with other locked things (gates, doors, etc).
from cataclysm-dda.
I disagree slightly.
I'm not too keen on the 'e' interaction only doing anything at all if you happen to have the tool it requires available, as this means you can easily get the impression that something can't be interacted with, when in reality you don't happen to carry the correct tool.
I'd rather have a feedback saying you don't have a a suitable tool, or that your tool doesn't have enough charges (without a popup requiring acknowledgement).
That has the disadvantage that you may have to select what to interact with when there are some things in range you don't have the tools for.
from cataclysm-dda.
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.
from cataclysm-dda.
Related Issues (20)
- Gun store ammo should be a superset of the guns they have HOT 7
- Matches may not contain red phosphorus. HOT 1
- Playing with kilograms, the game wants 20 pounds of salt in mission log. HOT 2
- Asthmatic NPC sneezes and stops crafting "Rick finished crafting." HOT 2
- `invalid harvest_list id ""` when corpse rots away HOT 3
- Look around: up and down more than 4 z-levels HOT 6
- Seamless transition from map to look around & from look around to map HOT 1
- Isherwood's Not connected to road HOT 2
- seperate integrated AR bionic data storage in (%) vs (a)
- integrated AR cannot be used to read in the dark, but can scan books in the dark
- cooking oil should spawn in houses HOT 3
- Add explicit "roofs" to the nether monster corpse
- Nuclear power plant stairs are misaligned.
- Base camp missions - anvil not registering HOT 3
- Emergency recall on an upgrade mission does not remove terrain construction site markers
- Homemade napalm HOT 2
- "Polycarbonate chunk" is used in only one recipe.
- Common crafting queue for Characters
- Stop companions from hogging the vehicle driver's seat until they can actually drive. HOT 1
- Followers can be sent to hunt for mutagen samples HOT 2
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from cataclysm-dda.