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Clemaurde Gumbs's Projects

2d-runner icon 2d-runner

This is 2D space shooter game that I created for an assignment at university.

asteriskcredcardtransformation icon asteriskcredcardtransformation

A Transformation class for replacing the first 12 digits of a credit card with Asterisks (*) . It displays the last four digitals of the card.

checkablebutton icon checkablebutton

This is a customizable view that implements the checkable interface. You can adjust the color attributes for both checked and unchecked states.

flexbox icon flexbox

This is a small program I built in second year. Its a simply calculator for determining the cost of cardboard boxes based on their estimated dimensions.

labrynt icon labrynt

This project is focused on producing a working two dimensional game compatible with devices running the android operating system 4.0 and later. It inherits the rule mechanics of checkers and Pac-man and offers intuitive gameplay. The player will be placed in a maze that is floored with black and white tiles each imprinted with a number. The idea is to have the player move towards a tile by calling out the character it is labeled with. Movement will be restricted to two tiles ahead and players will have to take detours in order to obtain different ‘upgradables’; some of which increases or removes the tile movement restriction. The game will be based in the java programming language and constructed in the eclipse IDE using the LibGDX framework. LibGDX is a cross-platform game development framework; meaning it allows programmers to write code once and deploy it to multiple platforms without needing to make modification to the original code (Introduction to LibGDX, 2014). ‘Labrynt’ will use a ‘tilemap’ generator which creates unique maps from a limited amount of resources. Of course the amount of levels allowed in the first build of Labrynt will be capped at 5, as this will only be for alpha testing. The game will have the usual game states; a splash screen, menu, instruction screen and a game over state. Also according to the core app quality document, the game graphics will be programmed to cater for different screen resolutions.

open-sources icon open-sources

This library allows for quick dynamic generation of Open source Activity/Fragment for your application. It renders a list of open source information that you will provide. See the example app for a demonstration of how it works. I’m trying to make it as customization as possible, but for the time being I make it to only suit my needs.

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