Name: Giumo Clanjor (哆啦比猫/兰威举)
Type: User
Company: RaysEngine (Hangzhou) Technology Co., Ltd.
Bio: Arch Linux / ドラえもん / Real-time Rendering //// 我司持续招聘 C++20 程序员,开发云游戏引擎,有造轮子能力的欢迎联系。
Location: Hangzhou, China
Blog: https://cjprods.org
Giumo Clanjor (哆啦比猫/兰威举)'s Projects
Evdev over the air
A more usable alternative to `std::any` for C++17
Spin up an isolated Arch Linux environment on RAM.
A simple extensible nim module for i18n
Brainfuck to nasm compiler
Boot virtual machine images on real hardware
Compile a C-like language to brainfuck.
A C Interpreter.
A prototype to parse C++ code to token trees
[Learning Rust] A CHIP-8 Emulator / VM
A static wiki system written in CMake
[NOPE] Clanjor Coding Style
[IT'S NOW A HISTORY, superseded by https://github.com/cjxgm/infra ] Server automation for cjprods.org
Source code for https://cjprods.org
Published version of https://cjprods.org
Clanjor Labs - Garbage dump for wastes produced when experimenting new/old stuff.
[INACTIVE]Cloud Downloading System written in Perl
Giumo's Configure v2
[WIP] The 4th design of Giumo's makefile generating configure script
[DEAD]Scripting-demo-making tool for Linux with OpenGL
[DEAD]An RAD DEmomaker inspired by Werkkzeug for OpenGL & LinuX
Ebook
Docker image for Emscripten based on Arch Linux.
Print system statistics to truecolor Unicode-aware terminals in opinionated visualizations.
Modified Material-Color to fit in the numix dark theme.
An O(1) insertion/lookup dictionary that guarantees iteration in insertion-order for C++14 or above. Or you can say, "a FIFO-ordered associative container but O(1)" if you know what I mean ;)
render font from almost scratch. distance field, CJK, TTF/TTC with stb_truetype, stb_image_resize, OpenGL 3.3 Core Profile, utf8, font probing by fontconfig.
[DEAD][!!!EVIL!!!]FrinX Game Engine - Open Source Game Engine for GTA-like Games
Giumo's AutoHotKey Productivity Suite