Comments (3)
I can't see any of the youtube videos except for the one for Mario.
I'll see if I can come up with a simple enough solution. Though I think slopes in general need to be rethought out and that's one of my plans for the next major version (they are far too buggy for my liking right now).
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You should play with: minDistanceFromEnv
and numOfIterations
I have the impression your "box" move a bit fast
from unity-2d-platformer-controller.
It moves fast indeed because that's gonna be the max speed(maybe faster than this).
I'll play around with those values too and see what happens, @llafuente.
Usually people can see unlisted videos from youtube if I give the link, but I'll make them public.
I also uploaded gifs in the first post if somebody can't see the videos.
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Related Issues (20)
- Prevent wall stick when only partially against a wall HOT 2
- No namespace for PlatformerMotor2D and MovingPlatformMotor2D
- Tap for small jump? HOT 1
- How I can have Touch Control? HOT 1
- AI Problems!
- Disabling and enabling the motor (with a rigidbody attached to) on a ramp makes the motor move permanently
- One Way Platform bug, when wall jumping
- Bug when double tap right arrow on small slope
- PC2D gets stuck at 45 degree angle using Polygon Collider 2D HOT 2
- Sliding down slopes while also allowing movement upward HOT 2
- Thank you!
- No slip on sloped surfaces HOT 3
- Applying a force to motor, like AddForce()
- Switch collider to capsule colllider
- Where are conrtols handled? HOT 3
- Hitch in wall interaction HOT 1
- 2D Platformer Games HOT 1
- Move Up&Down When Sticking on Wall
- Permission HOT 2
- Collision and trigger
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