Christian J. Mills's Projects
My ansible desktop config
Ansible role for installing the Visual Studio Code IDE
This GitHub Actions workflow automatically replies to newly opened issues with a predefined message. The workflow is designed to notify issue creators that their issue will be addressed on a specific day of the week.
A simple Unity project demonstrating how to perform image classification with the barracuda-inference-image-classification package.
A simple Unity project demonstrating how to perform 2D human pose estimation with the barracuda-inference-posenet package.
A simple Unity project demonstrating how to perform object tracking with the barracuda-inference-yolox package and the ByteTrack-Eigen library.
A simple Unity project demonstrating how to perform object detection with the barracuda-inference-yolox package.
A simple Unity BRP (Built-in Render Pipeline) project demonstrating how to perform object detection with the barracuda-inference-yolox package using the in-game camera.
A simple Unity HDRP project demonstrating how to perform object detection with the barracuda-inference-yolox package using the in-game camera.
A simple Unity URP project demonstrating how to perform object detection with the barracuda-inference-yolox package using the in-game camera.
This tutorial series provides step-by-step instructions for how to perform human pose estimation in Unity with the Barracuda inference library.
A live WebGL demo for my Barracuda PoseNet Tutorial
This tutorial covers how to perform in-game style transfer in an HDRP project using the Barracuda infefence library.
A basic implementation of in-game style transfer using the Barracuda library for Unity. - OUTDATED
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ByteTrack-Eigen is a C++ implementation of the ByteTrack object tracking method, leveraging the Eigen library for high-performance matrix and vector operations.
My personal blog
Config files for my GitHub profile.
A standalone Python implementation of the ByteTrack multi-object tracker based on the official implementation.
Some utility functions I frequently use with π€ diffusers.
Some utility functions for working with the Kaggle API.
Some utility functions for working with Pandas.
Utility functions for parallel operations.
Some PIL utility functions I frequently use.
Some utility functions using the Python Standard Library.
Some utility functions for working with PyTorch.
Some custom Torchvision tranforms.
A PyTorch implementation of the YOLOX object detection model based on the mmdetection implementation.
A simple demo game that uses ASL signs as user input.
This tutorial covers how to efficiently crop images in Unity with a GPU.