Comments (4)
@JamesMcGhee Do you happen to know what the latest version of Mirror FizzySteamworks works with?
from fizzysteamworks.
Bump, at some point Mirror and FizzySteamworks crash the player when a client connects.
Will need to roll back Mirror if FizzySteamworks isn't updated soon.
Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application.
from fizzysteamworks.
The package is still out of data
What we recomend our user's do is download the code from the green Code button on the Code page as a zip, copy the required files into Unity
Seems to work fine that way
I would happily update the release for you if I had the rights but I do not
from fizzysteamworks.
This issue is now resolved with the latest release update
from fizzysteamworks.
Related Issues (20)
- UseNextGenSteamNetworking: bandwidth is lower than stated? HOT 7
- Networking NullReferenceException FizzySteamworks.ClientSend HOT 1
- Mirror 44.0.0 support
- Can you give me a little tutorial? HOT 7
- Crash when connects, I went back to a working commit and the same error still occurs. HOT 1
- Steam friends server browser guidance? HOT 1
- Assets\Mirror\Runtime\Transport\FizzySteamworks\NextCommon.cs(36,38): error CS1501: No overload for method 'Release' takes 1 arguments
- Steam App ID not working HOT 1
- Ambiguity in the README "replace "KCP" with "FizzySteamworks" HOT 2
- Connection was closed by peer, Timed out attempting to connect. HOT 3
- Update to latest Heathen's Steamworks Foundaiton version HOT 3
- k_EResultAccessDenied HOT 1
- type or namespace name 'TransportError' could not be found
- FizzySteam NextClient will not trigger transport's OnDisconnected HOT 1
- CS7036 Errors after import HOT 3
- The connection attempt was cancelled. HOT 1
- Could not send: k_EResultLimitExceeded
- Have you guys found "Use Next Gen Steam Networking" makes connection extremly unstable? HOT 1
- Latest Release Missing files? HOT 1
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