Comments (4)
Generated Client has Request() methods that return Task and possible to provide a timeout for request:
public Task<SimpleResponse> Request(SimpleRequest value) {...}
public Task<SimpleResponse> Request(SimpleRequest value, TimeSpan timeout) {...}
For the Server you only have to override a message handler and answer with a corresponding response or reject in a reasonable time:
public void OnReceive(SimpleRequest request)
{
Console.WriteLine($"Received: {request}");
// Validate request
if (string.IsNullOrEmpty(request.Message))
{
// Send reject
SimpleReject reject = SimpleReject.Default;
reject.id = request.id;
reject.Error = "Request message is empty!";
Sender.Send(reject);
return;
}
// Send response
SimpleResponse response = SimpleResponse.Default;
response.id = request.id;
response.Hash = (uint)request.Message.GetHashCode();
response.Length = (uint)request.Message.Length;
Sender.Send(response);
}
}
from fastbinaryencoding.
yeah but for C# server ... OnSend cant be async
from fastbinaryencoding.
On the server side just think that Sender.Send(response);
will not block and complete immediately so you don't need async/await and return Task (it will always completed). Your message will be serialized and placed into send buffer and send to the client ASAP. You only need to control that server produces not more data than can be transferred over network bandwidth and consumed by the client. Also you can disconnect slow clients by checking BytesPending property (e.g. not much than 10mb per session).
from fastbinaryencoding.
Session.Send is doing additional work like encryption that is asynchronous. This basically forces me to get that buffer and save it to some Queue first and then asynchronously process messages that needs to be sent.
from fastbinaryencoding.
Related Issues (20)
- Receiver is unable to find message size despite parsing correctly HOT 4
- Watchdog timeout bug in x86 HOT 3
- Leak if sending data in a loop. HOT 2
- Switch out std::optional with tl::optional HOT 1
- Failed build in Windows using Visual Studio
- Missing documentation for Message HOT 2
- How to install fbec compiler for macos HOT 5
- Go Serialization panics on nested struct field. HOT 2
- Separate build documentation for debian-based linux and RedHat-based linux
- Unable to build with C++ proto models HOT 1
- Array/user-defined class as map value
- Specify language and platform for such a poor protobuf deserialization benchmark
- Add bool return for receive protocol
- "Deleted function" error when building stub consumer of client/server protocols (C++) HOT 1
- Is there a specific reason to undef HOST_NOT_FOUND? HOT 5
- Bug in the generated C# code when building final model - vector of structs HOT 2
- Small issue with generated python code
- Clarification: saving offset in binary HOT 4
- Generated code usage HOT 2
- MacOS ( 14.2.1(23C71) ) can't build
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from fastbinaryencoding.