Comments (3)
Hello, could you give us more background on why you'd like to try this change?
Gameboy, as many other tests in Octane, needed to be modified to avoid any
canvas interaction, which is not the goal of the benchmark. So many functions
have been replaced with dummy ones and probably this change accesses either
something that is not covered or something that doesn't exist.
Original comment by [email protected]
on 28 May 2014 at 8:53
- Changed state: WontFix
from octane.
Thanks for the quick reply. We found this problem while working on a novel
program analysis that detects bugs. The code is clearly wrong, as it tries to
call a function that doesn't exist.
If Octane benchmarks are supposed to run correctly only for the benchmark
input, you probably don't have to fix it. If, instead, you care about having a
consistent program, you may want to either remove/reduce the settings array (to
prevent canvas interaction), or fix the bug itself.
Original comment by [email protected]
on 28 May 2014 at 2:42
from octane.
I see, now it makes sense. Yes, generally the code is supposed to work in one
way and with the minimal amount of modifications from the original. That is why
the settings weren't even touched. I think we will leave things like this for
this specific issue. Cheers
Original comment by [email protected]
on 28 May 2014 at 2:54
from octane.
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