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ChristopherRabotin avatar ChristopherRabotin commented on May 26, 2024

So a quick and easy way to solve this is by simply have the thrust work in Cartesian form only, and having the missing in truly three difference segments: the spiral out (Cartesian + pure velocity thrust), the optimization segment to target a given heliocentric orbit (maybe just target Mars itself), and from the output of this last one, do the Cartesian propagation from a hyperbolic Mars orbit (but relatively close to Mars) and slow down with pure anti tangential burn.

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ChristopherRabotin avatar ChristopherRabotin commented on May 26, 2024

Next attempt: propagate until SOI boundary reach, right before being hyperbolic, and instead of transitioning to helio orbit, propagate back to a smaller radii orbit (ReachDistance) and once there, target a specific Earth centric orbit. Then do the same around Mars. If that works, it should be possible to run the simulation in such a way to target Mars itself (that would go in #34) instead of an orbit about Mars, and once in that orbit perform an anti tangential correction, and then target a given orbit. (This might be the key, especially since targeting Mars directly has worked much better in the past than targeting an orbit about Mars.)

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ChristopherRabotin avatar ChristopherRabotin commented on May 26, 2024

HOW ABOUT THAT! (Maybe a bit too happy)

This shows the vehicle going from a GTO to a hyperbolic (via the ToHyperbolic waypoint) and then back to a highly elliptical orbit (e=0.9) (via to ToElliptical waypoint).

screenshot_20170207_175812

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