Comments (1)
Try placing your sprite on the bottom left corner rather than the center,
Disable flip right for left, and make your own flipped version,
This might resolve your issue.
Topdown 2d is always grid locked to 8x8 tiles, which is why you're seeing the actor still 4 px away from the wall.
Adventure scene type allows per pixel movement, but no actor blocking, this might work for your use case.
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