Comments (2)
This has been a built in feature of gb studio since 1.0, it will attempt to merge tilesets if the total is between 128-192, to save on rom space,
You may notice in a vram debugger tiles never used on a certain screen may be loaded in vram, this is it in action.
If that's what you were inquiring about, please close this issue :)
from gb-studio.
That's exactly what I wanted to know.
Thanks a lot.
from gb-studio.
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