Comments (3)
The fix exist in the Demo branch but since the camera is incomplete, I dont want to merge it with dev. We will probably have to redo the fix sepratly.
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Is this solved with following commit?
b52387f
This commit has been merged with dev from pull request #74.
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Confirmed.
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Related Issues (20)
- Need confirmation check
- Figure out a solid solution exporting logic from editor and importing it to ssp HOT 2
- Camera yaw HOT 3
- Resource Lib: Expanding a resource handlers data holder makes data go away HOT 1
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- Degree or Radian?
- Issue with running skeletal animations in Release mode. HOT 1
- The observer class retrieves entity IDs as integers instead of unsigned integers HOT 2
- PC_NotExistingInBulletWorld is not initiated HOT 1
- Camera frame dependancy HOT 3
- Gravity is too low HOT 1
- Bullet is compiler dependent which require us to recompile every time we build
- Pivot position is handled differently by physics- and graphics components HOT 1
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