Comments (2)
A new camera fix is being pushed into Dev. I want it tested in the editor and commented.
from ssp.
#122 pushed the new camera into dev and has been approved by the editor team.
from ssp.
Related Issues (20)
- Need confirmation check
- Figure out a solid solution exporting logic from editor and importing it to ssp HOT 2
- Camera yaw HOT 3
- Resource Lib: Expanding a resource handlers data holder makes data go away HOT 1
- Transparency with deffered rendering when using UIHandler HOT 2
- Degree or Radian?
- Issue with running skeletal animations in Release mode. HOT 1
- The observer class retrieves entity IDs as integers instead of unsigned integers HOT 2
- PC_NotExistingInBulletWorld is not initiated HOT 1
- Camera frame dependancy HOT 3
- Gravity is too low HOT 1
- Bullet is compiler dependent which require us to recompile every time we build
- Pivot position is handled differently by physics- and graphics components HOT 1
- "Not triggered"-checkbox in editor for path handling is deprecated
- The IDs are not consistent between connected systems
- RAGDOLL physics components can get stuck
- Velocity on ball and ragdoll state
- Animation bug: BALL_IDLE to IDLE when pickup
- Shaders needs to move to Assets folder
- Repository maintenance preparing for decentralised workflow HOT 1
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