Comments (6)
Sounds good. That's one I haven't intentionally tried to remove, but I also haven't tried to get working yet. Mostly I expect it just needs me to reverse-engineer and document the wire protocol and see if it needs an external server as a relay (I imagine it would.)
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I can tell you straight up that the UserDB module is the one handling the "server" half of the interconnect process. The games connect to it via their UserAPI modules to the hub's UserDB module, which is why I got alarmed at the stuff you were removing.
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In particular I think the ctl obj you removed seems problematic.
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In production, these days AuthD and CtlD are handled by thin-auth. It runs a CtlD server of its own (https://github.com/ChatTheatre/thin-auth/blob/master/server-control.php). The UserDB module might be used in some local configurations? But the local configurations are weird and quirky, and aren't used for the linode production config.
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One of my big goals is to get to the point where something other than MD5 is involved in any "real" (not dev-only) login. That's hard - even SHA1 hashes, the best that DGD supports, aren't terribly secure. The thin-auth method of using keycodeauth (nonces) can be adequate if we use https for everything, so that's my plan A.
But at this point, SkotOS games haven't been using the built-in CtlD in UserDB for awhile. We want that stuff (e.g. storypoints) to be shared across multiple games, so just having one built-in doesn't do what we want. Instead, UserAPI is used to query an external server for AuthD and CtlD info except in local modes (LOCAL_THEATRE, LOCAL_LOCAL.)
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I was just hoping you would leave it working the way it originally did internally at skotos if possible. I know next to nothing about the thin auth client and I figured things would be kept simplest if the status quo was preserved.
I think there was a dumb daemon that played middle-man since at the time DGD didn't support outbound connections natively thus skotoslib in turn didn't exploit it.
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Related Issues (20)
- Remove sync from all folders
- How to handle alternative SkotOS branches with games?
- BUG: too small string size HOT 5
- Current HTTP setup puts a lot of load on AuthD
- Preservation of story nuggets HOT 17
- Import updated Chatter Ur-objects from RWOT as they're completed
- mac_setup.sh fails to open log window when using Apple_Terminal HOT 4
- Missing GAME_ROOT reference show_dgd_logs.sh HOT 4
- Tool:Lib:Popup missing after cold boot HOT 4
- Make wafer and thin-auth check if SkotOS is fully booted
- Correcting in SkotOS & Vaults all Mac Woe Name Case Collisions & Problems HOT 11
- Ports fail to open when running local Gables instance HOT 3
- Idea: Patch /usr/System/idd.c to disallow creation of folders or names that match case. HOT 5
- Objects saved to root Tree of Woe breaks Tree of Woe HOT 2
- "take" action does not show an output HOT 19
- "Page not found" error when Merry fails to compile HOT 2
- Change port 10080 to something else so Chrome doesn't block us HOT 11
- Enhancement: Jitsi Local Dev HOT 1
- Jitsi JWT timeouts
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