Comments (2)
from orchil.
I've started setting up DGD a little differently for my work (example: https://github.com/WebOfTrustInfo/prototype_vRWOT). What's going on there is that the app references SkotOS (in that case a fork of it) and then just overrides any files it wants to have different in the "root" directory, which obviously corresponds to "skoot" in traditional SkotOS. And then it serves its own Orchil, game client, Tree of WOE, etc, and it doesn't need copies of any other games' equivalents. It gets orchil.js and similar shared files automatically since SkotOS has a copy of them (or it can reference the Orchil repo, as it will later on.)
I'm using a tool called dgd-manifest in a package called dgd-tools for this, but the basic approach is straightforward and could be done with something like Git submodules as well.
So: that's the approach I've been using to this problem - having apps use other repos, including this one, as libraries. And then they can just have their own app-specific files (e.g. gables.htm, TreeOfWoe.htm, gables.js, gables.css).
from orchil.
Related Issues (14)
- Question: Minified js/css HOT 1
- Orchil client output ordering collision on SkotOS games like Castle Marrach HOT 2
- Orchil converts colour hex to a quartet HOT 20
- Links include double-escaped characters HOT 1
- A Request for Functional MACROs HOT 4
- Former Skotos Links and Map Arrows Broken HOT 14
- Orchil doesn't set background colour, link colour, etc. from SkotOS server-side colour theme HOT 13
- Have Orchil default to dark colour theme by default HOT 1
- Suggestion: Autologging for Orchil HOT 11
- Broken map links. HOT 2
- Text entry field is not themed HOT 1
- Orchil seems to strip characters with diacritics instead of just the diacritic. HOT 2
- @macro command conflicts with TEC's @macro command HOT 2
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from orchil.