Comments (10)
Alright, i guess that helps explain this. I will make saving to file run async though.
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I wouldn't say causing lag, in 301 seconds it used 0.187 and in average the PlayerQuitEvent took 27 ms which is nothing you could actually notice but i will see what i can do.
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It's a slight lag spike. I only noticed it because it was highlighted in red in the timings report. Thought maybe you could do something about it. Thanks :)
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What about 316% ?
0.39% 316.79% 2.22 s 158.40 ms 0.0 0.0k PlayerListener::onPlayerLogout(PlayerQuitEvent)
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@EvilOlaf The only thing i can think of is that saving to file (which is done on playerquitevent) would make that happen. Just curious, is your server running on a SSD or regular disk?
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Unfortunately normal hard drive. It is dedicated though.
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@EvilOlaf Can you see if this helps? Also if you have pvpmanager set to apply fines on pvp log then your economy plugin could be slowing down this method.
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Yeah I can do that.
I do not use economy with PM.
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I assume this hasn't caused more issues?
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Don't think so. Guess we're cool here.
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Related Issues (20)
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