Comments (3)
https://github.com/chamons/ArenaGS/blob/master/doc/ideas/simple_gameplay.md
from arenags.
We now have a number of effects:
public enum Effect
{
None,
Damage,
DelayedDamage,
Movement,
MoveAndDamageClosest,
Heal
}
with a number of modifiers:
[ProtoMember(2)]
public bool Knockback { get; private set; }
[ProtoMember(3)]
public bool Stun { get; private set; }
[ProtoMember(3)]
public bool Charge { get; private set; }
and a moderately rich resource system.
We should be able to create Player/Monsters skills and stat everyone out now.
from arenags.
- Infrastructure is in to generate monsters based on prototype in CharacterLibrary and all tests now use it.
- Multiple monster prototypes needed there and ActorBehavior is needed to actually use them.
from arenags.
Related Issues (20)
- Freezing due to low temperature not implemented.
- Need macOS packaging w\ icon
- macOS full screen does not work
- [Meta] Progression HOT 1
- Add skill tree undo HOT 1
- Cards on top of tab control does not respect apparently z order
- Damage Types & Resistances
- Handle gunslinger rotation when "holes" exist in ammo
- Add Legendary rarity and move masteries there?
- Equipment Sort has long pause HOT 1
- Need confirmation of skill tree selection
- Help fonts needs adjustment
- Rename Flashpowder to Gunpower
- Skill Tree -> Profession Rename
- Crash when dragging card view off screen
- IconCache shouldn't have to force to_lower for all entries
- Remove help mouse handling duplication
- Cooldown based items should show turns remaining somewhere
- Test case when not enough cards are available for reward/shop
- Hotreload Research
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from arenags.