Comments (3)
Yeah without the ability to drive a custom rig this is useless for me
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That's would be great!
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Now there is the possibility of using blendarmocap with custom rigs. Changed the entire mapping system - every object that's generated while detecting has it's own mapping config
- when selecting an object you'll find it in the object constraint properties > blendarmocap
. There you'll be able to b.e. change the target and it's mapping properties. Once you've remapped to another rig, you are able to save the config using the UI in the 3D Viewport and to also share it via the default import / export.
I'll make a tutorial soon.
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Related Issues (20)
- Error when trying to automate detection and transfer HOT 4
- Blenrig compatibility and integration HOT 1
- Question about transferring the face animation
- Increase MediaPipe's detection model complexity
- Installation of attrs failed
- Why the video stream is so slow?
- Linux crash after Linux Mint upgrade HOT 1
- Face Motion is a Bit Limited with MPFB HOT 1
- Error in Start DETECTION HOT 2
- NEW BUG HOT 1
- Running mp_hand_detector.py file indivudualy to get coordinates
- Error at installing dependencies in Blender 3.6.2 version at Windows HOT 7
- BlendArMocap v1.6.1 I can't install the Dependencies in Blender 3.6.0 and Blender 4.0.0. HOT 2
- I need help understanding how this plugin works
- Error using mediapipe when i click on start detection
- Media Pipe (dependency) will not install 😭 HOT 1
- Blender "Not Responding" when click on Install Dependencies
- working?
- Installation of mediapipe failed. Check system console output. Error? HOT 1
- Issue while trying to on camera HOT 1
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