Comments (5)
The snapshots API relies on the Google Drive API for saved games storage.
You can find more info here https://developers.google.com/games/services/android/savedgames
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@cgeadas I will try to update the library in order to specify if you want to use saved games, if not permission will not be requested.
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Using Google Drive requires and additional permission from users. I would like to avoid this, since I just want to provide score and achievements and most games don't use google drive. Is it possible you can make a "lights" version of your module that doesn't include the saved game components so, not requiring additional permissions?
I don't know java, so I don't know what to cut :-)
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@cgeadas please check out latest plugin 1.2.0 (https://github.com/cgisca/PGSGP/releases/tag/1.2.0) . Now you are able to enable/disable Saved Games functionality. Please read carefully ReadMe file, it updated a bit.
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@cgisca thank you for the update. I'll try it next week when I start programming my next game.
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Related Issues (20)
- Error 12501
- Error 4 when sign in with app on production HOT 1
- Need an update for 3.2.4 HOT 5
- Unable to get the module to work for Godot-3.2.2. HOT 1
- [Feature Request]Getting leaderboard data for internal leaderboard
- How to retrieve idToken on sign_in function
- account_id parameter in _on_sign_in_success() always null and does not print HOT 2
- Stuck forever after tapping on account to sign in if using initWithSavedGames instead of just init HOT 5
- [CAUSED BY DEPRECATED API] Only works with default configuration and Class not found when unmarshalling: com.google.android.gms.auth.api.signin.internal.SignInConfiguration HOT 2
- fun isSignedIn(): Boolean .. can't react on this with c# HOT 1
- 2 crashes: com.google.android.gms.tasks.RuntimeExecutionException and io.cgisca.godot.gpgs.accountinfo.PlayerInfoController$fetchPlayerInfo$1.onComplete
- Nonexistent function 'init' in base 'JNISingleton'. HOT 7
- Godot cannot be cast to android.app.Activity HOT 7
- godot didn't work in 3.3.2
- How can I get this to work on 3.3.2?
- Fatal exception on Godot 3.3.2 HOT 1
- Update to 3.4.2 HOT 1
- how to use this in flutter application
- play_games_services.signIn() causes a crash
- PGSGP: How works backend token verification?
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