Comments (1)
Added GLI which is used to load compressed textures including DDS format
from auto-vk-toolkit.
Related Issues (20)
- Create navigation paths from one animated node to another animated node
- For image views, use VK_REMAINING_MIP_LEVELS and VK_REMAINING_ARRAY_LAYERS HOT 1
- Do the GLI-based image loaders generate mipmaps? HOT 1
- Use std::span or iterator pairs for arguments instead of std::vector
- Make image usage flags for swap chain images configurable
- Remove combined/convenience image_usage flags
- Support altering of a renderpass' clear values
- quake_camera should update its view matrix in render() HOT 1
- Add an orbital camera as alternative to the quake camera
- Broken uv mapping in Meshlet-Example
- Model-Loading crashes if texture is not found
- Assertion `imagesInFlight == get_config_number_of_presentable_images()' fails in certain conditions
- Window not responding HOT 1
- Design of `avk::context()` actually prevents building as shared library HOT 1
- Please support MSYS2 MINGW64
- SINGLE_THREADED 0 broken HOT 1
- Validation error in ray tracing examples HOT 1
- Validation error with present_from_compute example HOT 1
- Invalid blit format conversion in Framebuffer example HOT 1
- Setup issues on Ubuntu 23.10 HOT 3
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from auto-vk-toolkit.