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Vector Tile Roadmap about 3d-tiles HOT 13 OPEN

cesiumgs avatar cesiumgs commented on May 19, 2024
Vector Tile Roadmap

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Comments (13)

jailln avatar jailln commented on May 19, 2024 2

Hello,
Do you have an idea on when the vector tile format will be available in 3D Tiles ?
Thanks :)

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pjcozzi avatar pjcozzi commented on May 19, 2024

Initial Cesium implementation for polygons: CesiumGS/cesium#4186

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pjcozzi avatar pjcozzi commented on May 19, 2024

Started spec in #124.

Pushing post 1.0 to narrow the scope, this would come soon after in a follow-up spec release since the spec and Cesium implementation are far along.

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pjcozzi avatar pjcozzi commented on May 19, 2024
  • In declarative styling, should point.image be able to reference pixels glTF buffer/bufferView style?

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pjcozzi avatar pjcozzi commented on May 19, 2024
  • Ability to change polyline width (and other polyline properties) via declarative styling

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pjcozzi avatar pjcozzi commented on May 19, 2024
  • Polyline style

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pjcozzi avatar pjcozzi commented on May 19, 2024
  • What classification volumes - and other higher order surfaces like ellipses - should be able to be just rendered like polygons - as opposed to used for classifying another tileset?

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ggetz avatar ggetz commented on May 19, 2024

Suggestion from the forum: https://groups.google.com/forum/#!topic/cesium-dev/3zTt9rZVX08

Ability to style what happens when geometries intersect or overlap (for instance, when two points overlap, ability to define the resulting overlap color)

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lilleyse avatar lilleyse commented on May 19, 2024
  • Make polyline heights optional. When heights are omitted the polyline should be clamped to the surface by the client.

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lilleyse avatar lilleyse commented on May 19, 2024
  • Support textured polygons.

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pjcozzi avatar pjcozzi commented on May 19, 2024

Related

  • flatgeobuf - "A performant binary encoding for geographic data based on flatbuffers"

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rory-ye-nv avatar rory-ye-nv commented on May 19, 2024

when will this be available? we are waiting for this important feature

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lilleyse avatar lilleyse commented on May 19, 2024

See #391 for floating point precision considerations.

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