Comments (3)
Items with 0 calories and no vitamins should not be classified as food in the JSON. You can use rocks, soil, and any other valid item for food recipes and the game will not care beyond mentioning something is made of soil (which itself can be ignored via nutrient override flag on food).
Any valid cooking item like sausage casings should be classified as a different item category like spare parts, and the type switched to generic, it will still work for cooking. If some have calories and some don't based on what its made from (gut casings versus paper casings) then you can add the unsafe consume flag so it won't be auto eaten at 0 calories.
from cataclysm-bn.
Items with 0 calories and no vitamins should not be classified as food in the JSON. You can use rocks, soil, and any other valid item for food recipes and the game will not care beyond mentioning something is made of soil (which itself can be ignored via nutrient override flag on food).
Any valid cooking item like sausage casings should be classified as a different item category like spare parts, and the type switched to generic, it will still work for cooking. If some have calories and some don't based on what its made from (gut casings versus paper casings) then you can add the unsafe consume flag so it won't be auto eaten at 0 calories.
Yes, but seeds fell into the same problem, it is considered eatable, so it will be eaten, even with no bonus for the player, to avoid it, we should consider adding the rule if zero calories, no auto eat.
from cataclysm-bn.
Seeds really shouldn't be edible at all either since that's a noob trap.
from cataclysm-bn.
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