calebcram's Projects
This is a quick demo showcasing the AR Foundation plane detection functionality available for usage of the Quest 3 with Unity and XR Interaction Toolkit.
In class assignment setting up AR and making buttons spawn characters.
This is an Augmented Reality poster prototype being built for the NASA SUITS project based on ARWT for Unity.
BSU NASA SUITS Team ARSIS project
This is Boise State Universities Prototype software being developed for the 2021 NASA SUITS Challenge.
This is a simple clone of the popular VR game Beat Saber.
The first game project from Unity Games by Tutorials.
This is a simple capacitive lamp that will vary the light output based on the users hand distance from the attacched tin foil. The higher the flow of electrons, the brighter the light will glow.
This is a simple Capacitive Theremin I built using an Arduino Uno and tin foil to adjust the sound being played dynamically based on the varying flow of electrons eminating from the player's hand. The closer the player's hand is to the tin foil, the higher the pitch of the sound.
Game in which the ball moves away from the player and will shrink until it destroys itself if the player catches up with it.
This is a simple color mixing lamp I created using an arduino uno with leds and a photoresistor.
This is a color picker mobile application built using XAML and C# in Visual Studio
This is a color selector mobile appicaltion built using XAML and C# in Visual Studio.
This is a combat medic themed singleplayer FPS minigame built in Unity for PC and MAC.
This is the NASA Perseverance rover in an Augmented Reality experience hosted in the web. This was built in Unity with Photon Pun 2 for the multiplayer networking and MRTK for the interactions on various device platforms and WebXR /WebGL to convert the project into a format compatible with the web.
This is a simple crystal ball I created using an Arduino Uno with an accelerometer.
This is a simple digital hourglass I built using an arduino uno with an accelerometer.
A car racing prototype with built within unity witih support for mobile devices.
Ezy-slice git repo for slicing objects/meshes and generating new meshes based off of that.
Repository for our group AR application
In Class Challenge: 1.) Setup Group Github Repo 2.) Each team member should branch that repo 3.) Have each tam member commit some code for a team website on their branch 4.) Merge the branches together
Parse user input into a "word" or "number"
This project is a sound experiment I built for my GIMM 360 game development class in which I experimented with creating dynamic music stems using ChucK (audio programming language), Audacity and Unity. It creates a dynamic sound track that changes between differnet stems as you move throughout the map along with spatial sound from objects like torches, waves of water, your character grunting and throwing an axe.
This is a gamification of a grocery store experience in VR built for the Boise School District to assist with teaching budgeting, shopping, and navigating social interactions to special needs children in a fun and interesting way.