Comments (5)
Wouldn't disabling fog make it looks significantly different?
from sodium-fabric.
Yes, but since the point of Spectator mode is to not have visual hindrances such as the suffocation overlay or on-fire effect displayed on screen I doubt this would actually matter.
from sodium-fabric.
Vanilla's spectator also doesn't remove fog
from sodium-fabric.
True. I'm not picky on how this is fixed, if it's decided it should even be fixed at all.
from sodium-fabric.
The entire reason this patch exists is to deal with the way that fog interacts with the skybox. Since Minecraft doesn't fully remove the fog, even in spectator mode, it doesn't make sense to change the behavior as you've requested.
from sodium-fabric.
Related Issues (20)
- Fix visual issues with objects behind translucent entities in Fabulous! graphics HOT 2
- Don't apply multiple enchantment glints for items with multiple texture layers HOT 1
- Fix Z-fighting on enchanted models with coplanar intersecting faces HOT 3
- Sodium breaks game's particle managment HOT 2
- Sodium Causing PermGen Error HOT 5
- Game Doesnt Not Launch crashes HOT 5
- Some textures are different between Minecraft Vanilla and Sodium with the "Tooniverse Basic" resource pack. HOT 2
- Fix beacon beam rendering inside-out
- Fix weird vanilla shading for rotated model elements HOT 1
- Sodium Version 1.20.6 falsely states that the graphics card driver is not up to date HOT 1
- Fix flickering player model issue commonly seen when using elytra HOT 3
- Enhanctment Glint should be rendered using a custom shader rather than with additional geometry HOT 1
- Rework graphics adapter scanning to not use the Windows registry HOT 8
- Mention Indium in the wiki HOT 4
- Backport the commit "bc38d56 "Fix fluid rendering occlusion check"" in Sodium 0.5.9
- I had the game crash when I loaded a save from before I installed the mod. HOT 3
- Periodic lag spike when idling with entities (i.e. in a village) HOT 2
- pojavlauncher issue HOT 1
- When glDebugVerbosity is set to 2, an OpenGL performance warning is in the log file
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