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TheUntitledGoose avatar TheUntitledGoose commented on August 18, 2024 3

this thread is still open after 4 years O_o

from baritone.

leijurv avatar leijurv commented on August 18, 2024

Another idea is taking into account Jump Boost for ascend and pillar costs and execution.

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leijurv avatar leijurv commented on August 18, 2024

Related to de84a49#diff-d6effc74c5e51ae0a0adbe4157015e1bR102

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pokeball99 avatar pokeball99 commented on August 18, 2024

any plans on implementing this? pathing through lava would be quite useful in nether
also consider jumping and levitation effects too

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rycbar0 avatar rycbar0 commented on August 18, 2024

isnt this already implemented with the assumeWalkOnLava option?

if (Baritone.settings().assumeWalkOnLava.value && isLava(block) && !isFlowing(x, y, z, state, bsi)) {

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