Cong T. Trinh's Projects
An Artificial-Intelligent Agent programmed to traverse and navigate hazards and obstacles in the Wumpus World. The agent improves its actions with each iteration attempt.
A mobile application prototype for a navigation system, developed for Android OS.
Data-Analysis utilizing BST
Music Manager (Created w/ Linked Lists)
Simpletron Simulator
Dictionary-for-Hashing
Systems Programming
Operating Systems and Computer Architecture
Animated-short created in Autodesk Maya (Digital Animation & Storyboarding)
A blank MonoGame project with base placeholder assets for new projects.
A bullet-hell game with a tavern theme. Utilizes the Monogame framework and deploys creational factories to generate unique entities for the game..
"Shogun-Master Kanako" is a simple game made with the SFML framework, which runs a top-down dodge and shoot play style.
An interactive eye-tracking game demo, commissioned by the Microsoft Research team. The demo is targeted towards individuals with physical-limitations, with the purpose of subtly familiarizing users with the eye-tracking hardware device functional features.