Comments (1)
I have actually tried out the above suggestions and couldn't make it run any faster. Locking at the Node level is immensely slow because it has to create millions of ReaderWriterLock's and those are really expensive. Locking the whole tree doesn't do much good either: the process essentially becomes single threaded and the locking is just making it slower.
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Related Issues (20)
- Improve lookup speed
- Support .NET Standard HOT 1
- Possible error with your sample code HOT 3
- Make file even smaller by deduplicating payloads
- Поддерживается ли поиск с возможными заменами е<>ё? HOT 2
- Unexpected behaviour of DawgBuilder.TryGetValue() HOT 1
- How do i use it or anagram solving HOT 4
- Error when loading bin file HOT 8
- How can i get a random word ? HOT 4
- Dawg.MatchSuffix feature? HOT 5
- Dawg.MatchSuffix with max Count HOT 4
- EndOfStreamException: Unable to read beyond the end of the stream. HOT 4
- Dawg could use less memory HOT 2
- Optimise FuseEnds()
- Optimize the compaction algorithm for speed HOT 1
- Implement IDictionary <string, TValue> on Dawg and DawgBuilder HOT 1
- Add an XML comments file to the package HOT 1
- Consider MIT or LGPL please? HOT 2
- Use shorts instead of ints if the number of nodes is < 32K
- OutOfMemoryException HOT 5
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