Sven Nilsen's Projects
Abstract IO dimensionality analysis for physics using theory of Avatar Extensions
The website for the AdvancedResearch community
Construct agents that are wrapped in safety layers
AI behavior tree
Visual Algexenotation with Cistercian numerals as hyperprimes
An implementation of Algexenotation in Rust
IDE/Advanced text editor mainly focusing on support for the Nim programming language.
Arr - Generic arrays in C with length.
Convenience methods for working with arrays
An agent architecture candidate core for Artificial Super Intelligence (ASI).
A unified method for easily reading and caching files over the filesystem and network.
Dyon language support in Atom
A research project into attention trace
An automated differentiation solver with a Lisp-like functional programming language
An experimental implementation of Avatar Logic with a Prolog-like syntax
An experiment to develop encryption/decryption ciphers for avatar graphs
A library for Avatar Graphs
Hypergraph rewriting system with avatars for symbolic distinction
A macro library for backend agnostic design
Backtraces in Rust
Generator in C for bit patterns of constant 1s and 0s.
An experimental uniform binary format for particle physics analysis
A Rust library for modelling and reasoning about multidimensional binary states
Various scripts for use in the Blender Game Engine.
Various HUD controls for Blender Game Engine.
A simple RPG prototyping engine for Blender (under work)
The Piston Blog
My ongoing research by topic
A platform game written in Rust using the Piston engine
BRDF Viewer