Comments (1)
I think for this I'm going to add more blocks. Include hatches to input and output content (items, power, fluids, etc). The reason for this is how hard it can be to connect everything to 1 tile. As well to solve power support as @Optional
is a pain to use. Instead we can implement a power tile to move the power and then another to convert sources to a generic power unit.
from atomic-science.
Related Issues (20)
- Zombie -> Skeleton due to radiation damage
- [1.12] Radiation doesn't work on latest Forge versions HOT 8
- [1.12] [Feature Request] Config option for processing liquid HOT 1
- 1.12.2 Server Crash on startup HOT 5
- Crash on startup HOT 3
- [1.12] Possible lag with reactors HOT 6
- [suggestion] config option to turn of radiation system HOT 1
- [Bug] [1.12.2] Disabled reactors still produce energy HOT 4
- [1.12.2]Keeping entity
- Error in console Illegal Async Chunk Load HOT 3
- Steam Funnels not Working (kinda) HOT 1
- RadExposure and ThermalAction thread null HOT 2
- [Request] Crafttweaker support for various machines HOT 2
- Radiation configs are missing HOT 2
- [Suggestion/Question] Config for energy
- GUI broken in machines HOT 2
- [1.12] Mekanism mechanical pipes HOT 1
- Could we please get an option to disable the radiation hud in the top left? Alternatively maybe a radiation meter item instead. HOT 5
- Reactor Controller doesn't shutdown. HOT 1
- Conversion Rates HOT 1
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from atomic-science.