Comments (2)
Hello! It's a recently known and broader issue that affects ShaderFlow entirely atm :(
I don't have the hardware to test, but have bounced some ideas and tried a few things with a friend of mine Python developer from the USA that have it, but we couldn't find the root cause
Thanks for opening the issue, I should've done it earlier this week 👍🏻
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(my best idea and help needed)
After some inspection, it was quite clear that it happens right when compiling the shaders in this line, could well be unsupported types or extensions from Apple's implementation of OpenGL, as well as a bug in ModernGL Python wrapper, GLFW window, or macOS trying to use native ARM than x86_64 in compatibility mode with Rosetta (mayhaps even rye package manager installing x86 when it should do ARM?)
I'm not familiar with macOS to point at anything specific, but I will spin up a vm and debug myself eventually !
from depthflow.
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