Comments (5)
really good idea ! why did I choose the village name ?
easy to answer, back then I had no gui for the players so the user had to manually insert the village identifier in order to farm in that village.
and for the player to get the village ID he has to scan his network traffic :D so I thought okay he enters the village name and I try to get the correct village from that.
but since we got the gui now... this idea is awesome ! I can add you to the contributors so you can make a branch here in this repo if you want to :) just let me know !
from king-bot-api.
Bug fix implemented. Refer https://github.com/breuerfelix/king-bot-api/commit/b3232ae195806480255039e814f5afb55fb73e31
from king-bot-api.
Aah I see. That explains the functionality. I'm already working on refactoring the village.find() function. I can push it to a separate branch as soon as I'm done with it. Adding me to the contributors list would be very useful and I would really appreciate it.
from king-bot-api.
hey mate, thanks for the refactor !!
just a small annotation, if you fix something next time, it would be cool if you could make a new branch and make a pull request with your changes :)
that way its easier to see what has changes each commit :)
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Related Issues (20)
- working time schedule HOT 2
- NPM install "method not allowed" HOT 2
- Raise fields bug with insta finish HOT 4
- Raise fields: upgrade by storage HOT 2
- Auto armoury upgrading HOT 1
- Modify and create farmlist HOT 2
- Error with Building queue feature HOT 7
- Bot stop working ECONNREFUSED 52.21.71.179:8070 Error: HOT 1
- Trade Routes to WW and other players HOT 3
- Timed attack isn't working properly
- [Errno 122] Disk quota exceeded HOT 3
- access bot runing in cloud HOT 5
- king bot api somtimes it doesnt do the tasks HOT 1
- trade routes for others
- raise fields setting village to null
- automated electron build pipeline
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