Comments (3)
I don't have any experience regarding multiplayer so I don't plan to add this as a feature anytime soon. You can, however, Let me know if you see unavoidable road blocks that prevent someone to make a multiplayer game with CardEngine.
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Ok, I know MP is very hard1
2 more questions...
#1 Are you going to add a targeting arrow/system?
#2 How do you load card images (characters, creatures, weapons, spells, or whatever) Can the picture file name be added to the database and then be loaded to the card when it gets created?
from godot_card_engine.
#1 I'm not planning to, my idea is that someone can use a custom drag and drop widget to do so.
#2 If you look at the demo, the way I do it is by using the categories to define what to display on the card.
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Related Issues (20)
- plugin_main.gd problem HOT 1
- 3.2 cannot be used, need to be updated HOT 2
- Does the reworked version still contains a Demo for New Game HOT 2
- Looking forward! HOT 3
- New Game button not working HOT 1
- Could you provide demo for the current version? HOT 2
- Starting errors HOT 1
- export as HTML5 fails HOT 7
- Splitting demo from add-on HOT 2
- Bug when trying to enable the add-on HOT 1
- Does not support Godot 4.0 alpha 15 HOT 2
- Scaling does not work at different resolutions HOT 3
- Android folder incompatibility HOT 1
- How "yield" should be used HOT 2
- Struggling To Use CardEngine? HOT 4
- Project structure HOT 1
- So it is not possible to use the CardEngine? HOT 1
- Unable to activate the plugin HOT 2
- how to play? HOT 1
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