Comments (1)
capture() should only ever be called on the main thread, since it is triggered by the UI. You shouldn't need a dispatch on the main queue there. You do in the case of the recording completion callback, but not here.
Nothing is written in the photo library, it's just written within the application's Documents directory. If you grab the application bundle, you'll see the video there. I didn't want to add the code to copy this into the photo library just because I wanted this to be as simple an example as possible.
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Related Issues (20)
- photography in white LED container
- Crack when build on real iphone (Xs Max ios 13.3.1) from xcode 11.3.1
- Posterize with user defined color palette
- exc_bad_access occurs when build with xcode11.4 in release mode HOT 5
- "Problem appending pixel buffer at time" with the SimpleVideoRecorder example
- Framebuffer method cannot render the texture image. HOT 1
- pointer being freed was not allocated
- SimpleMovieFilter when run demo crash how to do HOT 3
- Value of type 'AVCaptureVideoDataOutput' has no member 'availableVideoPixelFormatTypes' after update Xcode12 HOT 5
- Value of type 'AVCaptureVideoDataOutput' has no member 'availableVideoPixelFormatTypes' HOT 1
- Crashing when PictureInput(imageName: "lookup2") is called . HOT 2
- Video Brightness issue on iPhone 12 pro max HOT 1
- Crash while compile shaders for GaussianBlur
- Improving mask edges
- Memory Leak
- Normal Blend black outs base image
- Focus Stacking
- GPUImage framework always crashes on release iOS app
- Thread Performance Checker: -[AVCaptureSession startRunning] should be called from background thread. Calling it on the main thread can lead to UI unresponsiveness PID: 26281, TID: 578576
- Running on Simulator
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