Comments (3)
My code indicates that c.obj consists of 22 closed surfaces. If you look at it
in view, you'll see that all the
faces are closed. Loading it into blender shows partial faces. Is this a bug
with blender's triangulation code?
Running the result through my triangulator:
src/triangulate --obj c.obj > c_tri.obj
Produces a result that loads into blender without holes.
Original comment by [email protected]
on 2 Jun 2009 at 8:55
from carve.
your right, its blenders scanfill at fault. please close this report.
Original comment by [email protected]
on 3 Jun 2009 at 2:59
from carve.
Original comment by [email protected]
on 3 Jun 2009 at 11:45
- Changed state: Invalid
from carve.
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from carve.