Comments (1)
Implemented by 73d5b73
from boardgame.io.
Related Issues (20)
- Koa example in Typescript - cant modify stream HOT 3
- Deployment issues with ngrok (or other tunneling)
- Calling a move when a phase begins HOT 6
- playerView do not get the correct playerID after switch player with debugging panel in multiplayer
- Facilitator / Non-player access to game state
- Whats the state of the project? HOT 7
- Running server for first time using tutorial throws error HOT 3
- 登陆使用 UserIdSettingKit.settingUserId 报错userSession 不存在.
- Client is sent a complete copy of initialState HOT 1
- AI Bot for Actual Gameplay HOT 4
- Using boardgame.io on a team format. HOT 1
- Using without react ? HOT 2
- Reset doesn't work on multiplayer games HOT 2
- A Phase where all players can make moves HOT 1
- Integration with BoardGameArena (i.e. probablly a PHP version of server)
- (Bug) overrideGameState() doesn't update move dispatchers
- How to disable logging?
- Maintainer discussion
- why dont use type annotations
- Mention breaking change for version 0.43.3 in changelog
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from boardgame.io.